Job Summary ; We are hiring freelancer 3D modelling artists are to create Hard Surface/ Product Modelling and Soft Body 3D models and Sculpting using Zbrush for adding details to 3D Assets
Roles and Responsibilities:
  • Modelling skills in Autodesk Maya/3DS-Max, Zbrush and Blender.
  • Ability to create excellent neat and clean low poly 3D models in real-world size and with a proper snapping of vertex, logical naming, grouping, and excellent topology in Autodesk Maya, Zbrush.
  • Cleaning up the mesh and texture of raw 3D scans using Zbrush/ Mudbox.
  • Retopology of the clean 3D scans.
  • Create High and Mid poly 3d models: Ability to create the LOD (Level of detail) of the same model as per prescribed poly budget.
  • Follow design reference and work in a range of styles.
  • Must have an eye to capture the details from the provided references, and create the 3d models accordingly.
  • Create alternate visual styles in accordance with the client’s vision and needs.
  • Ensure good communication and timely project updates are shared with the Project Manager
Software Needed: Modelling/Sculpting - Autodesk Maya / 3DS-MAX / Zbrush.

Required Skills

Modelling/Sculpting Autodesk Maya, Zbrush